45 seconds long and make it good.
This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Heintz.
45 seconds long and make it good.
This class will be devoted to viewing your final projects. Attendance in mandatory. Submit all projects in advance to Professor Heintz.
Time will be spent addressing any issues regarding creation of your final project animation.
Today we will stitch together your various contributions to the Exquisite Corpse and screen them.
This is a do it all in one session event.
Submit your videos an hour prior to the end of class and we will string them together, add sound and watch them.
You will be given a flash movie as a starting point. Create a minimum of a 10 second animation incorporating the movie.
REQUIREMENTS:
* ensure it begins with a white frame
* ensure it ends with a white frame
* the animation should go through at least one loop then you can do whatever you want.
* includes your name. (You may make your name an animated element) and your name should be readable for 3 seconds.
* the animaton must be a minimum of 10 seconds long (the 3 seconds of your name included)
* export it as a quicktime movie and turn it in to the prof of the day by one hour before the end of class
Download the flash files from MYCOURSES
This loop may suggest different forms and movements. It could merely be the start of a chain of events. It could be just one part of an articulated figure.
Use any method of animation you desire: tweened or frame by frame; photoshop or flash. Alas, not enough time for stop motion, but rotoscope or the layering of video is a possibility.
Pitch your final project idea. I will meet with each student individually to discuss the proposed work.
Submit 3 looped movement cycles. The length of each individual cycle is dependent upon how long it takes the character to make a complete movement before returning to its starting position. The cycle need not be humanoid, nor bipedal. (Do keep in mind that the more legs involved, the more difficult the work).
The loop should be seamless. (That is, if I hit "repeat" on the video player, there will be no skips or jitters between cycles).
The three movements should be distinct. They may be distinct via kind of movement (walk, run, hop, jitter, crawl, etc.) They may be distinct because the characters have different kinds of movement. (One tends to mosey, one is nervous and jittery, another is zombified).
Bonus points for all three loops being the same length of time and all within the same movie.
Do not concern yourself with the background. The character(s) and movement will be sufficient.
Multiple cycles (movie clips) can be used in conjunction with one another. Characters have their own cycles, as do environments.
Examples:
Old Popeye
Class Assignment: Flock of Seagulls (not the 80's band)
Here's a tutorial that covers lots of ground at Creative Cow.
Part 1
Part 2
Some important concepts are the notions of looping and staggering loops within a composition, then nesting compositions into others.
Create a minimum of a 20 second rotoscoped animation on twos. (12 or 15 fps). Your source material may come from one source. Edit your source material to 20 seconds BEFORE you begin to rotoscope.
*FOR THE PARANOID: Minimum means you should target 20. There is no penalty for going over. You will not necessarily get a higher grade for a longer movie. Mo' is not necessarily bettah.
A resolution of 720 x 480 is preferred for display purposes if you have desire for personal glory.
Source material that is less than this size can be transformed (expanded) prior to rotoscoping.
Grading criteria:
There should follow a narrative arc: meaning a perceivable increasing complexity over time and then resolution.
It is not sufficient to throw a bunch of filters at this and call it done. The original footage should be reinterpreted and clearly have your own take on it.
Your rotoscope should be beyond an animated version of the source material. Change the meaning, recontextualize it, take advantage of the fact that it is an animation and laws of physics, gravity and reality no longer have any bearing on the work.
Examples of things which may follow this arc:
Basic kinesthetics
Stylized Worlds (aka Cartoon Physics)
EXAMPLES:
Demo: After Effects to Photoshop and back again.
Resources:
Create a 20 second frame by frame animation at a rate of 12 frames per second. The resolution should be 720 x 480. (Those using stop motion software, do select a resolution closest to this).
Grading criteria:
At least one of the following attributes should follow a narrative arc. A satisfactory resolution of multiple attribute arcs will result in a higher grade.
* rhythm
* pace
* flocking
* color
* line shape
* spatial relationship
This is certainly ambiguous and very open ended. Class examples and discussion will provide context. (Another way of saying, do not miss these first few classes).
Ending in death, while acceptable, is discouraged. (It's just too easy).
If using Flash - NO MOTION TWEEN OR CLASSIC TWEEN!!