Cycles and loops are efficient and the staple of all early animation, Scooby Doo, and (oh yes) game animation.
Introduction to tweened animation using Flash.
Character Animation and Movement
Examples:
- A variety of looped movement cycle examples
- Walking Dots
- A beautiful step by step tutorial on how to do a walk cycle
- A visual overview of a walk cycle
Character Animation
- The Importance of Timing
- The Language of Motion (arcs, curves, etc.)
- Suggesting Weight
- Movement Cycles (walk, run, swing, etc.)
- Facial Animation & Expression
- Gender & Race
- Energy Level and Attitudinal Suggestion
- Limited Environments of Recreation (MMOs, Real-Time, etc.)
REFERENCE: Walking Dots: A study in motion with varying interactive attibutes (gender, weight, mood)
Video: http://www.squetch.com/tism.html
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